Either a switch found in another wing or a particular key item may be required. Sometimes, a team will need a door opened but lack the means to do it themselves. This is quick, easy, and intuitive, and it makes the process of exploration quite smooth. Thanks to the Zapping system, players can jump between any of the three teams with a simple button press. The party leaders Jack, Clara, and Toh all guide their allies through wings of progressively more complex dungeons. With the party split into three groups, each of the teams tackles the game’s dungeons separately. Minutes after the credits rolled, I started up Mary Skelter Finale proper. Before even starting Mary Skelter Finale, I wanted to familiarize myself with these characters, so I went through Before Story first, and I was quite surprised when I became hooked on the story and attached to the characters. Mary Skelter: Nightmares and Mary Skelter 2 are cut down to roughly 25 to 30 hours of visual novels combined. While not ideal, this method is an adequate way to catch up. Without any of the gameplay, Before Story is a very distilled and slightly awkward way to experience the first two games. Thankfully, the developers have included a mode called Before Story to make experiencing them more akin to a pair of visual novels. After all, both prior games creep into the hundred hour range. Before starting the game, I’d been informed of the character-driven nature of the series, but I didn’t have it in me to go through the entire series just to catch up. Finale takes place mere minutes after the true ending of Mary Skelter: Nightmares. It is the third entry in a line of rather long, story-heavy dungeon RPGs. Mary Skelter Finale is, as the name suggests, the finale of the series. Little did I know how overwhelming and time consuming that would be. I’d always wanted to check out the series at some point, and since the previous games’ cutscenes are all included, I felt assured that I could jump in here. So, when Mary Skelter Finale was announced for release in the West, I was quite interested. Add lead artist Kei Nanameda into the mix and you have a combination that hasn’t let me down yet. However, I’ve found myself enjoying Idea Factory and Compile Heart’s horror-themed output lately. I’ve never played a Mary Skelter game before, and admittedly, I’m not much of a dungeon RPG fan. I had no idea what I was getting myself into when I decided to review Mary Skelter Finale.
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